With a lengthy break since our last release, the Project Reality Team is proud to announce that work has officially concluded on Project Reality: BF2 v0.96, and a final release date has been set:
Friday, July 15th, 2011 at 18:00:00 PRT (Project Reality Time) / UTC (Coordinated Universal Time) Preload Project Reality: BF2 v0.96 Now!
As with our last few releases, you can preload the files for Project Reality: BF2 v0.96. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installers, you can immediately install and be playing within minutes!. The password allowing you to run the installation files will be released automatically via the password page at the above time.
After a longer than average development cycle, thousands of hours of work, testing, fixing, and testing again, and a successful "preload" early release, we are pleased to announce the general availability of Project Reality: BF2 version 0.96. As Project Reality: BF2 fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page.
Thanks to several direct link providers, there are a number of mirrors available to download the un-passworded version of Project Reality: BF2 v0.96. You can also download via torrent, but you will still need to enter the...
The Project Reality Team proudly announces its first large scale public LAN Party; PR CON 2011! The event is sponsored by Alpha-Networks, who will be providing dedicated game servers and networking infrastructure.
PR CON 2011 will take place at the Rivermead Leisure Complex in Reading (Berkshire, England, UK). PR CON 2011 is a charity event; all profit made from the event will be donated to Help for Heroes (registered charity number 1120920). The BYOC (Bring Your Own Computer) event presents players with the chance to meet, game and attend presentations from both the PR Team and guest speakers, from various companies and...
After the release of Project Reality: BF2 v0.96, there were a few critical issues discovered that could not be resolved via a server side hotfix. So, it was decided to release a client patch to fix these issues.
Since PR:BF2 v0.97 is only a client-side patch and we want to release it as quick as possible, there is no preload period and the installer is not password protected. The files are available for all to download and install straight away via our official downloads page:
As most of you are all already aware of, the upcoming release of the Project Reality: ARMA 2 modification is going to be BETA only. The primary goal of this first release is to incorporate the Project Reality style of gameplay into the ARMA 2 game. With that said, some assets have not been included in the v0.1 BETA build. However, we have included a few placeholders to cover what assets did not make it in. The aim of PR:ARMA2 remains to thoroughly test the PR gameplay and ensure we prove the concept before we continue adding other assets into the mod.
Project Reality: ARMA 2 Manual
The Project Reality Team is proud to announce the first official release of the Project Reality: ARMA 2 Manual. There are currently two different versions of the manual available for download: an interactive PDF that contains instructional videos embedded directly into the document...
It has been a long 18 months since the initial concept of Project Reality: ARMA 2 was announced and today the Project Reality Team is proud to announce that work has finally concluded on its first release. The final release date has officially been set for Project Reality: ARMA 2 v0.1 BETA:
Friday, September 2nd, 2011 at 18:00:00 PRT (Project Reality Time) / UTC (Coordinated Universal Time)
What started as a mere concept has now progressed to our first public BETA build. As was expected for a new mod, with an all new team, developing a new concept, we have experienced a lot of turbulence over the past 18 months. Most of the community may think that we have been developing PR:ARMA2 fully for 18 months now, however realistically there has only been about 9 months of actual development work. Although there have been several changes...